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Total war rome 2 forum
Total war rome 2 forum








Attacking AI is now more conservative with the use of its general when assaulting walls and gates, but can still use the general unit as a last resort.Attacking siege AI can now use all units to burn gates, and should not become inactive if it has only non-infantry units remaining.Attacking siege AI now uses battering rams more frequently.Extensive Frontend-UI tweaks and optimisations.Performance – Unit rendering performance on high spec gpu’s has been optimised, resulting in higher frame rates on EXTREME settings in most scenarios.The objectives panel will show placeholder text for Ultimate Objectives and Chapter Objectives after opening another UI panel (e.g.My only serious area of complaint is the family tree. Coupled with the fact that you can play a coop/vs campaign with a friend - The first game is dead for me now. In all I enjoy this game far more then Rome.

Total war rome 2 forum Patch#

My guess is that this will be added with a later patch or DLC. I do agree that there should be walled minor settlements.

total war rome 2 forum

You can see how this works by hosting a multiplayer battle and then selecting the battlefield you want to play on. There aren't 'pre-set' battle maps like in the first game. So instead of the way it was before where you had seasons that would outright change the battlemaps - You've got random/roaming weather conditions that move throughout the campaign map that then change conditions.Īlso, I don't think people realize this but every battle you play is a new randomly generated map.

total war rome 2 forum

As when the actual battle loads those conditions are reflected in those battles. When you choose to fight a battle on the map take note of the weather conditions on that particular location on the campaign map, among other things. There are actually seasons, just not in the traditional turn format since each turn is a year.








Total war rome 2 forum